Recipes and Craft access

The 09:10 opening commentary describes acquiring recipes through conditions and events and reads a simple-bed recipe notification. It does not provide a universal recipe tree. Can’t Craft diagnosis separates a missing command, missing recipe and failed action.

Stone knife and gathering examples

At 25:11–26:41, the supplied commentary describes crafting a stone knife and reads a newly available gathering command and woodworking recipes. Automatic transcription misrecognizes the gathering term; no exact material name or knife ingredient list is asserted here. This example does not prove that the knife unlocks every resource or that it supplies Salt.

Stone knife progression — watch from 25:11

Watch the tool progression discussed around 25:11–26:41. The automatic transcript is unclear about a gathering term; this segment does not establish the full material list or unlock prerequisites.

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Fishing rod and Fish access

At 1:02:49–1:03:32, the speaker reports making a rod and then reads the Fish command. Fishing access gives the conditional check and remaining recipe and catch-control gaps.

Recollection Room and story progress

Steam states that the Recollection Room revisits moments after they have been unlocked. It does not supply per-entry conditions or establish that finishing once unlocks everything. Gallery overview covers replay scope; Ending information covers the separate escape and ending question.

Choose the task you are actually missing

For provisions, use Food examples. For a crafting symptom, use Crafting diagnosis. Keep a record of the item, notification and available command in your save. This guide covers normal progression; it provides neither a completed-save download nor a shortcut that promises every unlock.